Tuesday, March 30, 2010

Personal Project - Overview

For my personal project I will be designing an environment.

I'll update this later.

Tuesday, March 16, 2010

Lantern - Level concept

An example of the game level.

Islands - Concept sketch

I wanted to create the mood and atmosphere the player will experience. We would like to have different times of day and maybe weather conditions in the game, so this is a representation of the sort of colour palette I'd like for a dusk setting.

Lantern - puzzle concept

This is a rough idea of the sort of puzzle solving I had in mind.

As Lantern Guy, you come across a dilemma along your travels; a gate impeding your progress. Using your trusty lantern, you see something attached to the gate. You also see a shining stump on the ground. Focusing your lantern light onto this point, the light gets reflected onto another strange shining stump inside a tree. Reaching it's final destination, the light reveals a rope. Handy! However, the rope is up in the trees, and Lantern Guy is ill-equipped for daring feats of athleticism. Bother! At this point you switch characters to your nimble little creature of darkness, who scampers up the tree, and frees the rope tying the gate shut. The gate swings open and you are free to continue your forest expedition of wonder.

Tuesday, March 9, 2010

Game Pitch

Game overview


General Concept:
A casual, relaxing gaming experience.
Fly around the levels collecting items and taking photos.
Players should be able to pick it up and immediately get into it, and relax.
Use a flying scooter looking thing, like in Laputa Castle in the Sky.



Location/Game space:
Floating islands in the clouds
Each island should feel like a little utopia, peaceful grassy plains with trees and lakes. Some could have small towns.



Similar to games like:
Pilot Wings 64, Flower, Pokemon Snap





Objective:
While there are no real forced objectives, you can fly around collecting miscellaneous glowing items, and take photos. The real goal of the game is to provide the player a relaxing and peaceful experience, letting them decide the course of their play through. Subtle direction can be given to the player through the glowing items, pointing out different areas of the map for exploration. Collecting them all, or taking a photograph of certain things, could unlock new maps.



Platform:
iPhone: The iPhone seems like a great platform to develop this on. Allows players access to the game any time they like, when bored on public transport, or stressed out at work.
Web browser: Allows for easy distribution to a large audience.



Controls:
iPhone – touch screen, or tilting the screen to move in all directions.
Web – Facial recognition to pilot the airplane seems like an interesting idea.
Mouse as an alternative.

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