Cameron Schilling
Tuesday, July 10, 2012
Thursday, November 18, 2010
Cutscenes and end screens
For the end screens, I tried to take influence from the death screen from Uncharted, and the cool green and black look from Metal Gear Solid. I think it came out pretty cool, if I do say so myself.
I did the cutscenes for the game, setting up the scenes in maya, and rendering them out, as well as writing the text. Dan did one of the renders, for the statue. I originally did them at 800x600, until we chose to go with a widescreen resolution. I kept two of them the same, though, as they were taken from within unity anyway.
Level One
href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPzQk8SFuT6VsPCG7ZC_EMNlQTG90DPXunPU1SL1CRLChPhIvu_bPC5Dsyvui2AtEdxOrhgyxHVs8AmdiAxoO2Vrej3-uVc8ffMQzeraD2GgDPTRZE1PxQfqGDNZQIe6NK-rAwJHTM5A/s1600/cutscene_level1_3.png">
Level Two
Level Three
I also did an end cutscene movie. Dan modeled, textured and animated the female character. I set up the environment around her, animated the the camera and doors, and compiled it all in aftereffects with sound and everything. I'd only ever used Aftereffects very limitedly, so it was a bit of a challenge, but fun. The result isn't super fantastic, and isn't up to the level of actual game cutscenes of today, but I'm happy with my first effort.
http://www.youtube.com/watch?v=SmcN8AZFYjE
I did the cutscenes for the game, setting up the scenes in maya, and rendering them out, as well as writing the text. Dan did one of the renders, for the statue. I originally did them at 800x600, until we chose to go with a widescreen resolution. I kept two of them the same, though, as they were taken from within unity anyway.
Level One
href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPzQk8SFuT6VsPCG7ZC_EMNlQTG90DPXunPU1SL1CRLChPhIvu_bPC5Dsyvui2AtEdxOrhgyxHVs8AmdiAxoO2Vrej3-uVc8ffMQzeraD2GgDPTRZE1PxQfqGDNZQIe6NK-rAwJHTM5A/s1600/cutscene_level1_3.png">
Level Two
Level Three
I also did an end cutscene movie. Dan modeled, textured and animated the female character. I set up the environment around her, animated the the camera and doors, and compiled it all in aftereffects with sound and everything. I'd only ever used Aftereffects very limitedly, so it was a bit of a challenge, but fun. The result isn't super fantastic, and isn't up to the level of actual game cutscenes of today, but I'm happy with my first effort.
http://www.youtube.com/watch?v=SmcN8AZFYjE
Wednesday, September 8, 2010
Level 5
Gunishment
So I've done some stuff for Gunishment, as well as stuff for Kebablhu, but I'll post that later.
I've textured the containers, and recoloured them for variety. I've done some other assets and just chucked them into a scene to see how it all looks together. Some stuff isn't textured, but this is just a work in progress, so show I have actually done some stuff this semester. Because updating your blog is important.
I've textured the containers, and recoloured them for variety. I've done some other assets and just chucked them into a scene to see how it all looks together. Some stuff isn't textured, but this is just a work in progress, so show I have actually done some stuff this semester. Because updating your blog is important.
Monday, August 2, 2010
hallway concept
Tuesday, June 15, 2010
Start Screen
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