Wednesday, September 8, 2010

Gunishment

After a brief PC failure delay, I'm back.

Train carriage:

Level 5

Thought since I was already doing this blog thing, I might as well chuck up some more stuff.

This is a thing I did as an idea for how room 5.34 would be done in the scrapped Level 5 game. Amazing, I know

Gunishment

So I've done some stuff for Gunishment, as well as stuff for Kebablhu, but I'll post that later.

I've textured the containers, and recoloured them for variety. I've done some other assets and just chucked them into a scene to see how it all looks together. Some stuff isn't textured, but this is just a work in progress, so show I have actually done some stuff this semester. Because updating your blog is important.




Monday, August 2, 2010

hallway concept

Quick design, will have more for Wednesday. I thought the poster boards, or at least a couple of them, could show and update your progress within a class. Show you how much more you still need to do or whatever. Just a thought.

Tuesday, June 15, 2010

Start Screen

I made everything on the Windmill Island, except the tree which I downloaded for free from turbosquid.com

Here's a render I did, and the start screen that resulted.




Castle



Windmill



Houses



Town

Tuesday, April 27, 2010

Personal - scene concept

This is just a quick scene concept of what I'd like from the outside. Nothing too complex and hard to do, but just compliment the house.

Personal Project - concept idea

I'm going to do a strawberry house scene. Probably on top of some hill or something - Ponyo style. I also want to do the interior as well, and fill it with cool interesting things. This is just a rough unfinished idea of what I'd like for it. I'm not sure whether to have it flipped upside down, so the tip goes into the ground. People said they thought it looked like an egg, which is less cool than a strawberry. Maybe once it's textured and shaped a bit differently it'll be fine. This I shall ponder further.