Tuesday, July 10, 2012

Thursday, November 18, 2010

Cutscenes and end screens

For the end screens, I tried to take influence from the death screen from Uncharted, and the cool green and black look from Metal Gear Solid. I think it came out pretty cool, if I do say so myself.









I did the cutscenes for the game, setting up the scenes in maya, and rendering them out, as well as writing the text. Dan did one of the renders, for the statue. I originally did them at 800x600, until we chose to go with a widescreen resolution. I kept two of them the same, though, as they were taken from within unity anyway.

Level One





href="http://2.bp.blogspot.com/_Izaixdt1FdE/TOTja6Gwl9I/AAAAAAAAAHM/G26wfCz2oLo/s1600/cutscene_level1_3.png">



Level Two





Level Three





I also did an end cutscene movie. Dan modeled, textured and animated the female character. I set up the environment around her, animated the the camera and doors, and compiled it all in aftereffects with sound and everything. I'd only ever used Aftereffects very limitedly, so it was a bit of a challenge, but fun. The result isn't super fantastic, and isn't up to the level of actual game cutscenes of today, but I'm happy with my first effort.

http://www.youtube.com/watch?v=SmcN8AZFYjE

Wednesday, September 8, 2010

Gunishment

After a brief PC failure delay, I'm back.

Train carriage:

Level 5

Thought since I was already doing this blog thing, I might as well chuck up some more stuff.

This is a thing I did as an idea for how room 5.34 would be done in the scrapped Level 5 game. Amazing, I know

Gunishment

So I've done some stuff for Gunishment, as well as stuff for Kebablhu, but I'll post that later.

I've textured the containers, and recoloured them for variety. I've done some other assets and just chucked them into a scene to see how it all looks together. Some stuff isn't textured, but this is just a work in progress, so show I have actually done some stuff this semester. Because updating your blog is important.




Monday, August 2, 2010

hallway concept

Quick design, will have more for Wednesday. I thought the poster boards, or at least a couple of them, could show and update your progress within a class. Show you how much more you still need to do or whatever. Just a thought.

Tuesday, June 15, 2010

Start Screen

I made everything on the Windmill Island, except the tree which I downloaded for free from turbosquid.com

Here's a render I did, and the start screen that resulted.




Castle



Windmill



Houses



Town