Tuesday, April 20, 2010

Islands - Dialogue

As a continuation from the last post on NPC interaction, this is a mock up of what will be triggered once you start a conversation. The screen should transition to a static screen, and will work basically the same way as it did in Persona. I'm not sure if this is going to be too jarring for the player, but if you're not landing, I think this might be easiest. It depends if it's something that takes time to load each time.

No comments:

Post a Comment