Stemming from Morgan's suggestion, we've come up with a way in which the player can interact and pick up deliveries from characters, without having to land. This makes everything a whole lot simpler, and it makes sense to keep the emphasis on flying. We'll need to test out if being unable to land will feel frustrating to the player.
Anyway, this is just a quick design I did to represent how it may work in game. We could end up just having one light beam that represents the characters you can interact with.
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